

You can also plan training sessions in between races, as well as partake on classic events with vintage cars, earning some extra cash as a participation bonus. By doing so, you’ll be able to unlock features from a skill tree, just like your typical RPG. You start off from the bottom leagues, investing in your team like usual, but also acquiring experience points and leveling up. This is not a linear sequence of races covered with some unappealing elements, such as hiring half a dozen staff members or sponsors that barely influence in your overall performance. This is its trump card over Dirt Rally 2.0, a vastly detailed campaign loaded with features and even some RPG elements. That was the thing that impressed me the most during the E3 presentation and I’m glad to announce that it ended up being even better than expected. WRC 8‘s bread and butter is its career mode. This spreadsheet mess isn’t a Football Manager screenshot, it’s actually WRC 8’s career mode, and I love it. I mean, this is a rallying game, so you should know that things weren’t supposed to be easy.

You’ll smash on a lot of walls before mastering WRC 8‘s controls, but it’s nothing that will make you quit the game in frustration. It’s realistic, don’t get me wrong, but I feel that in this particular case, Dirt Rally 2.0 did a better job.
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The game tries to help by forcing you to run an introductory race in order for its algorithm to detect which gameplay features should be turned on for the player, such as ABS, traction control and the likes, but that won’t make things easier for players. It’s not a very newcomer-friendly game, as its gameplay is a bit slippery, a bit too punitive, and excessively responsive. I say this because WRC 8 is not for the faint of heart. All you will hear during the races are the ear-piercing noises of the nearly 400 horsepower coming out of your Citroën and a British bloke telling you to turn right, then left, until you imminently crash into a nearby wall. Especially since you will rarely have enough time to actually pay attention to the warning signs on the top the screen. There are two things that a game like this needs: realistic and ridiculously loud car engines, and someone doing a decent portrayal of a co-driver telling you what to do next. The sound department is also of the highest quality, even though you don’t expect a lot from it in a rallying game. It’s not that it feels lethargic, far from it, but have you ever had the feeling that you could have had just a bit more? That’s the case in here.ĭriving a Lancia Stratos on a dirt road. That means that the game doesn’t provide the mind-boggling sensation of speed you would expect from a sport as demented and fast as rallying. Despite the hardware-demanding features, WRC 8 manages to hold up a respectably stable framerate, even though it’s locked at 30fps. For example, a race can start off during the day and finish at night, with rain pouring down. Environments are absolutely stunning, with lots of particle effects, foliage that doesn’t pop in cheaply, and an impressive weather effect system. The game is truly gorgeous, even on the aged and underpowered hardware of the Xbox One S. Does this mean that it’s perfect? Sadly, that’s not the case, as I’ve found a few issues that really annoyed me during my playthrough, but the good most certainly outweighed the bad. WRC 8 is bigger, prettier, louder, and filled with content.
WRC 8 CRASHS TOO MUCH SERIES
The developers acknowledged that they needed more time in the kitchen in order to make the series go from passable AA filler to a top racing contender, and that’s exactly what happened. At least I hope.Ĭompared to previous iterations from the franchise, WRC 8 is very impressive. Junior cars are nowhere near as fun to drive as their bigger brothers, but at least you won’t crash them onto a wall that often.
