



He must decide to use this ability before the first roll is made. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The witch can grant a creature within 30 feet a bit of good luck for 1 round. At 8th level the penalty increases to –4. A Will save reduces this to just 1 round. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. Any creature that is within 30 feet that is under the effects of an evil eye hex, fortune hex, protective luck, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. Effects caused by spells whose level is more than half the witch’s class level are unaffected.Ī witch can cackle madly as a move action. This duration does not need to be consecutive, but it must be spent in 1-minute increments. A creature can benefit from the hex twice in 24 hours, one for each of the two conditions.ĭiseases, inhaled poisons, and noxious gaseous effects (such as stinking cloud) are negated in a 10-foot aura around the witch for a number of minutes equal to her level. Alternatively, the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause the chosen conditions for 24 hours. If the target is or later becomes afflicted with the chosen condition, that condition is suppressed for a number of minutes equal to the witch’s level. The witch chooses one of the following conditions each time she uses this hex: dazzled, fatigued, shaken, or sickened. The witch can touch a creature to suppress or protect it from negative conditions. Witches gain access to additional spells based on their Patron.(The Stigmatized Witch archetype uses Charisma instead) The Witch uses their Intelligence score to determine their bonus spell slots and spell save DCs.The Witch is an arcane spellcaster, and is subject to a chance to have their spells fail when wearing armor.(The Stigmatized Witch archetype instead casts spells spontaneously from a limited list of spells known) The Witch must prepare their spells ahead of time and they know a limited number of spells.Witches cast spells drawn from the Witch spell list. The Witch can cast up to 9th level spells.Some are even fearful of what that source might be, or where its true purposes lie." As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. "Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Witch is a class in Pathfinder: Wrath of the Righteous.
